Here you can see all of the screen designs laid out together. The brief I was given for the concept was “8-bit pixel art style.” I created a pixel art background that could be broken down to one repeatable square to save on memory.
I chose an 8-bit pixel style font to match the UI design. I went with a blue theme for the overall UI since I felt like it was the best option that would work with each character since they all have their own color value. Each character’s color value is used for outlines, backgrounds and buttons on the controller when the player has chosen to play with them. This means the controller screens look different based on which character you are playing with.