About Me

I’m a game UI/UX designer, consultant and researcher based in Malta, with over a decade of experience working in the games industry.
My work spans UX, interface design and implementation, with a focus on creating UI that feels clear, expressive and integrated into the game experience. I’ve worked with studios and brands including Games Workshop, Anvil Studios and Airconsole.
Alongside my commercial practice, I’m completing an MSc in Digital Games at the University of Malta. My research interests include game UI/UX, accessibility, horror and suspense, narrative systems and serious games.
I’m available for selected freelance projects, consulting, research collaborations and speaking opportunities.
Interested in working together? Get in touch.
Research & Conference Speaking
Joint Conference on Serious Games (JCSG 2026)
Project Odyssey
Valletta, Malta — December 2026
Conference presentation on the design and development of Project Odyssey as a reusable educational alternate reality game.
Upcoming / subject to final conference programme.
SEA-EU Student-Led Projects Panel
Project Odyssey
Gdańsk, Poland — September 2026
Invited panel presentation on the development of Project Odyssey, an educational alternate reality game designed around library spaces, research practices and playful investigation.
DiGRA 2026 — Digital Games Research Association Conference
How Accessible QTE Inputs Reshape Suspense Trajectories in Survival Horror Games
Ireland — June 2026
Conference presentation examining how accessibility options for quick-time events alter suspense and tension in survival horror games.
Industry & Public Speaking
Science in the City 2026
Project Odyssey
Valletta, Malta — September 2026
Public-facing presentation and interactive demonstration of Project Odyssey, introducing visitors to an educational ARG built around investigation, clues and research within library spaces.
Playcon 2023
Fireside Chat
Ta’ Qali, Malta — December 2023
Waffle Games Conference
UI/UX Panel
Ta’ Qali, Malta — October 2021
