
Enotria: The Last Song
I was the senior UI/UX designer on Enotria: The Last Song which is a souls-like action RPG.

I designed almost all of the 2d icons found across the UI from the loadout skills and spells to the entire skill tree icon set.


Here you can see the loadout UI with the presets menu open. I designed the entire presets feature from the UX wireframe stage to the final UI design.

Below you can see more of the loadout presets UI. It allows the player to save presets of their character loadout (weapons, armor, spells etc).
Post launch the game needed a filtering system designed for the weapons. I designed the system from beginning to end. It allows players to filter through the massive amount of weapons in game to create their loadouts more easily.
