I designed the UI/UX and branding assets for Grey Eminence, a historical Grand Strategy game.
Here you can see some of the HUD elements. The summary UI that opens on the left required complex UX planning since it contains so much important information for player decision making.
Grey Eminence is easily the most complex UX/UX project I have ever worked on. Map base strategy games require heavily on UI for players to interact with the features and also to help them make decisions on how to play.